Updates

Updates

Official update notes and release history for Task Bar of Ragnalis.

Last updated August 20, 2026Latest version: v1.2.0
Latest Update

Latest update

v1.2.0
Arcana Cards Update
Released

1. Added Arcana Cards

Arcana Cards are items that can be attached to a character's skills to enhance their effects.

You can attach up to five cards to a single skill and up to ten cards in total per character. Strengthen your favorite skills and create a build of your own.

2. Added the Workshop

You can create Arcana Cards at the newly added Workshop. Collect three Arcana Fragments to create one Arcana Card.

Arcana Cards and fragments come in two types: one for Active Skills and one for Passive Skills.

3. Arcana Fragments and the Red Chest

Arcana Fragments can drop when you defeat enemies on maps. Fragments you find are stored in the new red chest on the battle screen.

Open the red chest to claim the fragments and make them available at the Workshop. Fragment drop rates increase on later maps and at higher difficulties.

4. v1.2.0 Release Gift

To celebrate the update, every player will receive one Active Arcana Card. You can claim it from the carrier pigeon.

Update Archive

Past updates

v1.1.0

1. Added Cooking Buffs

Set dishes in the Tavern to grant buffs for the number of stages specified by each dish. This also gives you new ways to prepare for magical attacks, including those in Stage 4-10 that were previously difficult to counter.

Cooking buffs use ingredients available as drops. Ingredient drops are rolled separately from equipment drops, so they do not reduce equipment drop rates. Ingredients can also be used in Alchemy or moved to the Tavern's dedicated ingredient storage.

The Tavern can be upgraded to Lv4. Upgrades require the building materials Wood, Stone, and Iron. Building materials do not occupy inventory slots, and you can check your current amounts from the Tavern and other Town screens.

2. Lifted the Hard Mode Restriction

Equipment obtained in Hard mode can now be used in Synthesis just like standard equipment.

v1.0.9
  • Adjusted the status display.
  • Fixed several bugs.
  • Added a FAQ entry explaining status bonus caps.
Status bonus caps
  • Physical Attack: No cap
  • Magic Attack: No cap
  • Defense: No cap. Final damage reduction is capped at 80%.
  • HP: No cap
  • Critical Chance: 75%
  • Critical Damage: No cap
  • Speed: No cap
  • Accuracy: No cap
  • Evasion: Effective evasion rate is capped at 80%
  • Magic Damage Reduction: Up to 25% total from equipment
  • Healing Power: No cap
  • Gold Gain: No cap (the highest value among party members applies)
  • EXP Gain: No cap (the highest value among party members applies)
  • Drop Rate: +100% (the highest value among party members applies)
  • Rare Drop Rate: +100% (the highest value among party members applies)
v1.0.8
  • Fixed the sea chart display.
  • Corrected text related to accuracy and evasion.
  • Corrected inaccurate descriptions for some skills.
  • Added an option to change material priority when using AUTO.
  • Changed equipped-item controls: press and hold to open details, and double-click to unequip.
  • Fixed several bugs.
v1.0.7.1

We distributed eight Equipment Customization Tickets per character as compensation for an issue.

  • Tickets can be used on equipment obtainable in Normal mode at Lv50 or below.
  • Drag and drop a ticket onto eligible equipment to open a dedicated screen where you can choose its effects.
  • Effect values are limited to the upper end of their normal roll ranges.
  • Weapons: class-specific skills / Armor: general-purpose skills.
v1.0.7

Bug fixes

  • Fixed an issue where re-synthesizing Chaos equipment did not correctly inherit two affixes and two special effects.
  • Fixed affix values and percent signs being clipped by their display area.

UI improvements

  • Equipment obtained from treasure chests now prioritizes open slots on the inventory page currently being viewed.
  • Dragging an item over a page tab now switches inventory pages.
  • Equipped items can now be synthesized or processed through Alchemy directly from the item details screen.
  • Improved character switching, details, and general usability in the skill tree.
  • Improved the sea chart display to make the current location easier to identify.

Other adjustments

  • Adjusted Hard-mode equipment drop levels to match the level range of current map progress.
  • Class-exclusive weapons for unowned DLC characters will no longer drop.
  • Added a link in Settings to view official update information.
New armor affix released early

A new armor affix originally planned alongside the August 7 cooking buffs has been released ahead of schedule.

  • Added the new armor affix “Magic Damage Reduction” (head, chest, and feet / 3–8% per affix / 25% cap from equipment)
v1.0.6
  • Adjusted cases where back-line party members were targeted too frequently.
  • Improved inventory behavior introduced in v1.0.5.
  • Clarified descriptions for several skills.
  • Made it clearer which item is selected as the inheritance target during synthesis.
  • Applied Portuguese translation corrections contributed by community members. Thank you!
  • Corrected incorrect Gold cost descriptions for reserve slots.
Correct reserve-slot Gold costs
Reserve slotPrevious textCorrect value
IV22,000G25,500G
V32,000G36,000G
VI48,000G52,500G
v1.0.5
  • Class-exclusive weapons now roll only skills that are meaningful for that class.
  • Equippable items and newly added equipment are easier to identify in the inventory.
  • Equipment found in Hard mode can now be used in Alchemy. Synthesis is not yet supported for these items.
  • Fixed several unintended behaviors.
v1.0.4

Lower early-game difficulty

  • Adjusted the level curve.
  • Adjusted skill acquisition levels.

After updating, character progress is recalculated automatically using the new table. Depending on your progress, your level may be higher after the update.

System changes

  • Added the first round of resolution support, with automatic adjustments based on screen resolution. Further improvements are planned after reviewing results.
  • Added an option to turn Always on Top on or off.

Other fixes

  • Fixed several UI issues.
  • Fixed buffs related to offline rewards.
v1.0.3
  • Treasure chests: Added an automatic cache-clearing process for some players who were seeing almost exclusively Silver Chests.
  • Party member display: Fixed an issue where newly added party members were shown as Lv1.

We apologize for the inconvenience. Please update to the latest version.

v1.0.2

Fixed the following issues:

  • Treasure chests could not be opened after playing.
  • Characters could stop gaining experience.
  • Map progression could stop.

v1.0.2 is an emergency patch. It also fixes an issue where a new character could not gain experience or other progress after using the Reset button in v1.0.1. If you were affected, please use the Reset button once more.

v1.0.1
  • Text size: Added a temporary setting for larger text. Resolution-aware improvements are planned separately.
  • Gunner: Fixed incorrect accuracy values.
  • DLC: Fixed an issue where some DLC was not recognized correctly.
  • Reset: Added a Reset button to Settings. Changing characters requires starting over.
  • Stages 1-1 to 1-3: Slightly reduced the early-game difficulty.
Publication policy
We do not publish security or abuse-enabling details, internal architecture, unannounced features, or unverified reports. When timing is not final, we share the current status instead of a specific date.